![]() – Pressing H will hide the instructional window so you can get a clear view of where you’re placing the doodad. These are rewarded to the users who read these instructions carefully. There are some hidden keyboard commands that you can use. – Pressing X will return you back to the Doodad List (or the Icon Picker if you were placing a doodad made from an icon). – Pressing Z will place the doodad in its current state on the map. ![]() If you wish to move using the mouse, just click on the map somewhere to return control back to the mouse. – Pressing the directional keys will allow you to move the doodad using the keyboard instead of the mouse. – This will move the screen around so you can have a clear view of the map without needing to reposition the player character. ![]() – Pressing this will open up the Doodad Settings menu. – This allows you to decrease or increase the doodad’s current layer. When you’re in Doodad Placing Mode, you’ll notice a small section of the screen below with some instructional text. Selecting an image will take you to the Doodad Placing Mode. These images can be used as doodads without any restrictions. – Images will show a small preview of themselves to the left of the name. Selecting a folder will go into that folder’s contents (and further). – Folders will be marked with a / at the end of the name and will have an icon shared by all other folders. This will take you to a menu where you can select which icon you wish to use then go to the Doodad Placing Mode. Take note that doodads made from icons are a bit more restrictive and cannot make use of hue changes. – This will let you make a doodad out of an icon from the iconset. There are three types of options you can select from here: The doodad list will show a list of all the doodads you can use for your map based on the current folder it’s in. – This will save any changes made to the doodad settings on the map and close out of the Doodad Menu. – This will remove any changes made to the doodad settings on the map and close out of the Doodad Menu. The larger the map, the longer the amount of time is required for it to load. WARNING: Using this on large maps for the first time will cause a bit of lag as the regions have to load. – This will cause an overlay of the regions to appear on your screen to show you what tiles are affected by which regions. – This will clear all doodads on the map. Doodads are ordered based on their position from top to bottom, left to right. Here, you can select which doodads based on the layer they’re on or from all doodads at once. – This will allow you to edit the doodads that you have already placed on the map. – This will take you do your doodads folder, where you can select a doodad to place on the map. The main menu is the first menu you see when you press the F10 key on a map. From there, you can select the option: ‘Place Doodads’ to start placing doodads. Once you’ve loaded onto a map that you want to place doodads on, press the F10 key to access the doodad editor. You can do this by opening up your game in RPG Maker MV, go to ‘Game’, then select ‘PlayTest’ (shortcut Ctrl+R). To place doodads into your game, first, load up your game in Test Play mode. You can find the above resources in the links above! You must have your doodads within this folder.You must have a ‘doodads’ folder inside of your project’s ‘img’ folder (unless you named it something else in the plugin parameters).You must have the Doodads.json inside your project’s ‘data’ folder.There’s a couple of things you must do in order to get this plugin working. Doodads can come in all forms, from large to small, static and animated, you name it! This plugin will allow you to break free of the grid and add doodads unbound by the grid. But in RPG Maker MV, doodads added by Tilesets B through E are locked to the grid and add a rather unnatural feel to it. Tileset A is used for drawing land while Tilesets B through E are used to add doodads. In RPG Maker MV, tilesets are used for mapping purposes. If it isn’t updated, visit this thread for the update. THIS REQUIRES RPG MAKER MV 1.3.0 OR ABOVE TO WORK! Please check your rpg_core.js file to make sure it says 1.3.0 or above. #YEP.116 – Grid-Free Doodads – RPG Maker MV
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